Log in to the builder to see how your lists have improved with the new points. Most of the changes were in armoured cruisers and destroyers. You should have some room in your lists for an upgrade card or two now.

Log in to the builder to see how your lists have improved with the new points. Most of the changes were in armoured cruisers and destroyers. You should have some room in your lists for an upgrade card or two now.
Where is the best place in the world to be on the Australia day long weekend? CanCon of course!
Show exclusives, painted ships, the Britannic & box sets all on offer to Broadsiders in the ‘600 point open’ tournament.
Grab the players pack here:
Drop in to the fleet-builder and see how your fleets go together now that Dante Alighieri, Libia, Indomito & Mirrabello have new points. Please remember that the new cards show that the ship has new points. ALL the cards for every nation will be updated but for the moment only ships with new points have the new format. This will help you identify the cards that have new points.
We promised that we would move yearly and completely with points updates. So you get a chance to print all the new stuff all at once with the knowledge the new card is good for at least a year.
So here is this years points update. We hope you see that the ships we have chosen to change don’t get the sea time they deserve.
There is no better example of this than old KK. She has some real detractors due to her age. None easier to highlight than her hopeless speed. Her job is getting out into the midfield and destroying LC. That’s not going to happen at 4″ a round. So when given a ‘more speed’ order she can replace you protected cruiser in the escort roll. Even then 4 guns isn’t going to kill a DD before launching it’s torps. However she can add an aim token to an enemy ship. So 40 safe points; because at the very least she can get in the way of a DD strike on your BB? Sad but true.
Another ‘master of nothing’ category ship is old Adalbert. Not breaking any speed records and really lacking any of the protection an AC is meant to have, PA does ‘Protected Cruiser’ better than KK above. She can have gunnery control and make some more use of her directed battery so she is more than KK but far less useful than most.
Over to the UK now to look at an AC that sits nicely between the two above. She doesn’t have a speed problem or an armour one. The RN just plain forgot to give her any guns. Better torpedoes though. So it’s possible she could use them against a torpedo heavy LC on a run at your BB… maybe?
Over to BC now. There is a big post on these but this isn’t in it. As Yavus is a Moltke she gets the points change as well.
There are a couple of other minor changes in AC but for the most part check out your BC cards for some major changes to points. We hope you approve of our choices and changes.
The BC is introduced to naval combat in the era of Dreadnought. So it only follows that we should see them a lot at tournaments. However this is not the case.
So why are players saying that they don’t want to use them competitively?
Drachinifel describes the chaos that is the BC design better than anyone.
As you can hear from the video, at first BC were built to best AC. The next few designs were built to scout for the BB. Then they were meant to break a hole in the enemy screen for the DD to attack the BB. Lastly they were meant to try their luck against the older BB classes.
After speaking with many Broadsiders on how they expect BC to perform/behave in a tabletop game and after much in-house deliberation; here is how we see BC in BoS:
They can be your Battlesquadron screened by LC and AC. In this roll you should choose BC with BB like guns and protection. Borodino, Derfflinger & Tiger go well in this roll. You should have a DD attack as well here just in case Bayern, New Mexico or Lizzy appear.
They can fill the AC killer midfield roll. Von Der Tann is perfect here with her triple close range batteries. Her protection of 1 makes her laugh at all ACs not armed like Monmouth.
For breaking the enemy screen for your torpedo attack try a Kongo. She has the forward guns to pierce the line, the broadside to make a hole and the speed to deliver her hefty torpedo load afterwards.
In the case of Lion class where main guns is all they have going for them. A sizeable points cut helps you put them into your battlesquadron without the expectation that they are going to win gunnery duels with real BB.
In conclusion, you should look at BC as inclusions to your fleet on a ship by ship basis as they have much less in common with each other than other ship types do. The modified Courageous has more in common with a destroyer than it does with Tiger. Defflinger is much more likely to survive attacking the enemy line head on than Invincible. She just needs to stay way back and hope that her guns were worth the points.
Please note the new card template graphics. These cards are already up in the online builder. Not all of the ships from some classes have been updated so you can see the difference in points. The updated cards are the correct points cost and stats for the class. We will get to updating all the cards but for now the new template means new points so if you have ship with a new card it is part of this years points update.
Lastly BC have better acceleration. This is a design choice. As newer BC were expected to form line of battle and duel in the traditional way, they do not have the freedom of movement that AC and LC have in the screen. We feel the acceleration difference gives them a modicum of difference from BB.
MOAB is almost here! Don’t forget to register! Click the above pic to get to the tournament page.
Our prize pool will contain great war themed dice, Broadside T-shirts, single ships and an event trophy.
Every player will collect a free USS Texas mini just for coming along.
But that is not all, come see our stall for a sneak peek of our new product… More news on this coming soon…
If you are looking for a great game for an earlier era may we recommend a game from one of the Flames of war writers.
https://www.scarybiscuitsstudios.com/dawnofiron
Dawn of Iron is set in the American civil war, cannons, sails and ironclads. Give it a look!
When Andrew and I started the design brief for our ships, the concept of turning gun turrets was thrown around a lot. Sadly, at the time, we simply couldn’t be sure that enough Kickstarter backers would have a printer that could achieve the detail needed to make this work.
Now however we have a great local manufacturing hub and a great production manager in Aaron. So here we go with our first Cap ship with rotating turrets!
Here is a video of me turning her guns.
Where else should we start but Texas? The only Dreadnought still standing. Doesn’t she look amazing? This is her 1918 config. so she differs a little from the one currently available from Shipyards (1914).
So why am I teasing her here? Because she is available as a show exclusive at MOAB 25′.
What do you think of this concept? Is this something we should do more of? Let us know!
Don’t forget MOAB is coming soon! Come play in the ‘Open 600’ for your chance to win one.
One of the fun aspects of our game is the ability to use six sided dice. This was always something we wanted in our first published game. The great thing about the ancient six sider is the face size. It is perfect for icons or pictures; like skulls on the 1 face or explosions on the 6.
Our mate Adam has our game covered as he has a huge range of navy themed dice.
We use them here at Broadside HQ, we will even be giving away a box or two at MOAB 25′.
Go check his range out here: https://diceofwar.com.au/index.php?option=com_mijoshop&Itemid=154&route=product/search&search=navy